NEWS
We are experiencing technical difficulties. KeenSpace is shifting servers, and there may be some confusion in the Internet architecture while this occurs. I'm afraid that Dungeon Damage may encounter problems while this happens, and I didn't want this to mar the opening of the new chapter, but it's out of my hands. In all fairness, I should be able to work it so that nothing appears wrong. So sit back and enjoy the ride.

HISTORY
Venice, as it currently exists, is an island in the middle of the Laguna Veneta. The only reason it's still above water is big piles of stone underneath the houses. However, go back a thousand years and into a world where elves sacked Rome, and you'll find a city actually built on dry land.

This Venice is a new power. It owns ports all along the Adriatic coast and Crete. (Yes, all of Crete.) Yet they haven't even finished building their cathedral, and all the buildings in the central city are new. This Venice is a 'republic', ruled by a Duke elected by the council of leading community figures... more on that later.

You'll notice that some of the houses have three or four stories. This is approaching the limit of wood-based technology; you need stone or steel to get much higher. The houses in this, the upper-class part of town, are largely wood, but their walls are stucco plaster and their rooves are tile. Skim away to the poorer regions, and you'd see wooden walls and shingles becoming more prevalent.

ART
Well, this one took a very long time to put together. I drew a map detailing the whole city, just to get the first frame right. And I was very busy whilst I should have been colouring it... but it got done well ahead of time. One thing you can't see is the amount of texture that I applied to it; the streets and rooves are rough, some walls are made of stucco plaster, the grass spikes and the sea shimmers. I blame JPG compression, as always. If Internet technology increased in power by a hundred times, I'd be much happier.

GAME
We join the second adventure already underway. This was the adventure where the heroes became four in number, and largely remained at that count. It was also the beginning of a new quest that would take them the length of the Mediterranean and to places yet unimagined, but what they sought is yet to be revealed...

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